Everything about Screencast totally explained
A
screencast is a digital recording of
computer screen output, also known as a
video screen capture, often containing audio
narration. Although the term
screencast dates from 2004, products such as
Lotus ScreenCam were used as early as 1994.
(External Link
)(External Link
) Early products produced large files and had limited editing features. More recent products support more compact file formats such as
Macromedia Flash and have more sophisticated editing features allowing changes in sequence, mouse movement, and audio.
Just as a
screenshot is a picture of a user's screen, a screencast is essentially a movie of what a user sees on their monitor.
Uses
Screencasts are useful for demonstrating software features. Creating a screencast helps software developers show off their work. Screencasts are a useful tool for ordinary software users as well, to help report bugs (the movie takes the place of potentially unclear written explanations) or to show others how a given task is accomplished in a specific software environment. Screencasts are excellent tools for learning how to use computers, and several
podcasts have started to teach computer users how to use software through screencasts.
Considering the high cost of instructor / faculty led training and the relative ineffectiveness of typical
computer based training (CBT) systems, screencasting is likely to become a very popular technique for imparting high-quality knowledge at a low cost.
For example, organizers of computer related seminars may choose to routinely record complete seminars and make them available on
DVDs to all attendees for future reference and/or sell these recordings to people who can't afford the fee of the live seminar or don't have time to attend it. This will generate an additional revenue stream for organizers of seminars and make the knowledge available to a broader audience, so generating a win-win situation for everybody.
This strategy of recording seminars is already widely used in fields where using a simple video camera or audio recorder is sufficient to make a useful recording of a seminar. Computer-related seminars need high quality and easily readable recordings of screen contents which is usually not achievable by using a video camera to film the desktop which is usually projected onto the wall by a projector.
A drawback of most commercial screencasting programs for the
PC is their inability to make videos of
OpenGL applications, though Demo Builder,
Fraps, and
Growler Guncam can cope with this.
Origin of the term
In 2004, columnist
Jon Udell invited
(External Link
) readers of his blog to propose names for the emerging genre. Udell selected
(External Link
) the term
screencast, which was proposed by both Joseph McDonald and
Deeje Cooley
. His
"Heavy metal umlaut" screencast 
is a well-known example - which explains how
Wikipedia works, illustrating the history of the
Heavy metal umlaut wikipedia article.
It should be noted that the term "ScreenCam" or "ScreenCam Movie" is sometimes used to refer to the same concept, especially given Lotus/IBM's pioneering work in producing a screen-recording utility back in the 1990s. However, "ScreenCam" is a term originally trademarked by Lotus Corporation and really refers to the name of a software product. The trademark of the term has since changed, and is currently held by a software manufacturer, SmartGuyz, Incorporated, who is producing a software product that in like manner records the screen and allows creation of editable, self-playing movies. Hence the two terms, "ScreenCast" and "ScreenCam", while related, are not interchangeable, as one refers to generic creation and playback of screen movies, while the other refers to a trademarked software product produced by a commercial entity.
Since then, the term has gained widespread use, and the use of screencasts has itself become more popular.
Hardware for Screencasting
An alternative solution for capturing a screencast is the use of a hardware
RGB or
DVI frame grabber card. This approach doesn't have the
OpenGL limitations mentioned above, and places the burden of the
recording and compression process on a machine separate from the one generating the visual material being
captured.
Further Information
Get more info on 'Screencast'.
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